Mech Arena wallpaper image

Mech Arena

Rating: 4.5 out of 5.

Mech Arena is a fast-paced action-packed PvP mech shooter game.
Choose from dozens of Weapon systems and Mechs (your robot) with unique abilities to form endless combinations.
Fight along side your friends or compete solo in a global arena.

Play different game mods like 5v5 Control Point Clashes, 5v5 Deathmatch mode, or a 2v2 Deathmatch.
Each game mode and map matches different tactics and loadout options.

Battle your way through +25 maps, +20 Mechs, +60 unique weapons and +500 skins.
Complete weekly events or battle in competitive tournaments for loot, gear, and glory!

“Play with everyone”
“Your team VS The world”
“Find a friend and fight together”
“Command your team”
“Run private tournaments”
“Get bonus loot for team play”

Game Trailer:

Mech Arena List of Mechs

Paragon (Common)

Role:
Attacker
Ability:
Boost – Redirects power to a Mech’s drive systems for a quick burst of speed.
Traits:
Generalist – High Energy Capacity and surprising mobility with no serious disadvantages.
Unspecialized – No distinct advantage over more specialized Mechs.

Lancer (Common)

Role:
Scout
Ability:
Jump Jets – Activates a powerful jump booster to reposition or avoid enemy fire.
Traits:
Highly Maneuverable – Fast movement and powerful jump jets allows quick strikes from unexpected angles.
Low Firepower – Limited firepower makes it difficult to influence large battles.

Juggernaut (Common)

Role:
Tank
Ability:
Personal Shield – Activates a personal shield that protects the Mech from damage.
Traits:
Shielded Brawler – High HP and decent Energy Capacity, but the Personal Shield Ability is what makes it tough as nails on the battlefield.
Low Speed – Low movement speed and poor mobility make it hard to withdraw when out of position.

Panther (Uncommon)

Role:
Attacker
Ability:
Stasis Barrier – Deploys a barrier that blocks bullets and applies a slowing Stasis Effect to enemies that enter.
Traits:
Area Denial – High Energy Capacity combines well with Stasis Barrier Ability.
Significant battlefield control in long, confined spaces.
Low Armor – Relies on its Stasis Barrier Ability and allies to control incoming fire due to its light armor.
Vulnerable to attacks from above.

Killshot (Uncommon)

Role:
Scout
Ability:
Melee Dash – Launches forward. Deals devastating damage when hitting an enemy Mech.
Traits:
Point-Blank Lethality High speed, decent Energy Capacity, and a dangerous finisher Ability make it unbeatable in close quarters.
Low Armor – Despite a close-range Ability, it has very light armor. Engage multiple opponents with care.

M.D. (Uncommon)

Role:
Support
Ability:
Repair Field – Repairs damage to all friendly Mechs within the field radius.
Traits:
Combat Medic – Enough Energy Capacity to carry support weapons and threaten flankers.
Its Repair Field Ability offers vital survivability.
Suppressible Ability – Repair Field Ability doesn’t work while under attack.
Due to this and its relatively poor Energy Capacity, it’s vulnerable when unsupported.

Ares (Rare)

Role:
Tank
Ability:
Wide Shield Activates a portable shield that protects the Mech and allies from enemy fire.
Traits:
Team Defender C High HP and a directional shield grant unparalleled defensive support capabilities.
Exposed Flanks – Unprotected rear and low speed.

Shadow (Rare)

Role:
Scout
Ability:
Stealth While active, the Mech is ignored by enemy targeting systems.
Traits:
Quick and Sneaky High speed and low profile. Able to make tactical strikes or stealth maneuvers without being targeted.
Low Armor – Light armor makes it vulnerable when not using Stealth, or when the enemy has room to aim.

Guardian (Rare)

Role:
Attacker
Ability:
System Crash – Applies Shutdown Effect, disabling Weapons and putting Abilities on cooldown.
Traits:
Tank Destroyer – Top-tier Energy Capacity, decent armor, and the ability to pacify Mechs at short range.
Chews through those lumbering tanks.
Long Range Vulnerability – Slow speed and the short range of the System Crash Ability leave it helpless against long-ranged fire.

Cheetah (Exotic)

Role:
Support
Ability:
Mines – Drops a proximity mine on the battlefield. Each mine deals intense area damage when triggered.
Traits:
Nimble Striker – High speed and low profile let this Mech get close enough for its proximity mines to instantly decide battles.
Low Armor – Low health and short range for proximity mines. Requires careful maneuvering to survive.

Zephyr (Exotic)

Role:
Support
Ability:
Shock Pulse – Triggers an energy pulse, applying an EMP Effect that stops enemy Mechs from moving or attacking.
Traits:
Battlefield Control – Relatively High Energy Capacity and the ability to apply an EMP Effect that can decide entire engagements in seconds.
Prime Target – Priority target for enemies and low HP. Extremely vulnerable while waiting for its Ability to come off cooldown.

Redox (Prototype)

Role:
Attacker
Ability:
Caustic Blast – Emits a chemical burst that applies a Corrosive Effect to nearby enemies, slowing and damaging them.
Traits:
Tank Destroyer Top-tier Energy Capacity, decent armor, and the ability to pacify Mechs at short range.
Chews through those lumbering tanks.
Low Speed – Low movement speed and poor mobility make it hard to withdraw when out of position.

Surge (Prototype)

Role:
Scout
Ability:
Storm Dash – Launches forward. Applies EMP Effect to nearby enemies when hitting an enemy Mech.
Traits:
Battlefield Control Relatively High Energy Capacity and the ability to apply an EMP Effect that can decide entire engagements in seconds.
Low Armor – Despite a close-range Ability, it has very light armor. Engage multiple opponents with care.

Brickhouse (Prototype)

Role:
Tank
Ability:
Overcharger Amplify your weapon systems. Works even better on nearby allies.
Traits:
Mobile Fortress Unbelievably tough with high Energy Capacity. Demands the attention of multiple opponents to take it out.
Low Speed – Very slow and very big. Can’t take cover, and faster Mechs can easily disengage to fight elsewhere.

Arachnos (Rare)

Role:
Attacker
Ability:
Spider Turret – Deploys a small destructible turret. When an enemy approaches it, the turret will activate and attack.
Traits:
Zone Control – High Energy Capacity and powerful area-denial Ability allow this Mech to easily hold ground.
Low Speed – Low movement speed and poor mobility make it hard to withdraw when out of position.

Stalker (Rare)

Role:
Attacker
Ability:
Predator Drive.

Tengu (Rare)

Role:
Scout
Ability:
Sky Strike

Aegis (Epic)

Role:
Tank
Ability:
Dome Shield Deploys an invincible dome which blocks all weapons and abilities, friend or foe.
Repair Field, Overcharger, and System Crash will bypass the dome.
Traits:
Area Defender – Decent HP and a deployable shield give the Mech unparalleled defensive capabilities when protecting a position. As long as it’s near its shield, this Mech must be fought face-to-face.
Impediment – Ability blocks friendly attacks, and can disrupt unprepared allies.

Orion (Epic)

Role:
Support
Ability:
Hunter’s Mark – Fire a tracking flare at an enemy Mech. If you hit, will apply a Marked Effect and a brief Stasis Effect.
All Weapon attacks against Marked Mechs count as back hits, and also deal bonus Damage.
Traits:
Shield Piercing – After Orion Marks an enemy Mech, its attacks will pierce the target’s Personal Shield or Wide Shield, allowing a percentage of damage through.
Requires Team – Coordination While Orion fights well on its own, its abilities pair extremely well with teammates.
Coordinate fire with Hunter’s Mark for the best results in combat.

Redeemer (Epic)

Role:
Scout
Ability:
Backtrack
Traits:
Escape Artist.
Predetermined Path

Gatecrasher (Legendary)

Role:
Attacker
Ability:
Ion Pod
Traits:
No Camping Zone.
Read The Room.

Bastion (Legendary)

Role:
Tank
Ability:
Blast Shield Activates a ring shield around the Mech to absorb damage.
When the shield HP hits zero, it releases a spherical explosion that deals damage and applies an EMP debuff to enemy Mechs within its radius.
Traits:
Damage Sponge – Extremely high HP coupled with the Blast Shield makes this Mech the best candidate to lead the charge.
2D Mode – The Blast Shield does not cover the space above the Mech or below it, so it is vulnerable to Mines and Artillery.

Onyx (Legendary)

Role:
Attacker
Ability:
Quad Rocket – A built-in Ability Weapon with a cooldown timer. When activated.
This Ability launches an arced volley of four rockets that deal Splash Damage on impact
Traits:
Ace in the Hole – The additional integrated Ability Weapon maximize your Damage potential and is great for surprising enemies who think you’re reloading.
Gravitas – The Quad Rocket weighs Onyx down a little, so it’s not as speedy as it could be.

Sentinel (Epic)

Role:
Tank
Ability:
Tall Shield Deploys a vertical barrier which can block arcing projectiles.
Max Level Bonus: Tall Shield regenerates faster as Sentinel takes Damage
Traits:
Shielded Brawler – C High HP and decent Energy Capacity but the Shield Ability is what makes it tough as nails on the battlefield.
Exposed Flanks Unprotected rear and low speed.

Puma (Uncommon)

Role:
Attacker
Ability:
Shield Wall – Deploys a static shield that blocks enemy projectiles until it expires or is destroyed.
Traits:
No Entry – Decent max Energy Capacity and a durable Shield Wall make it possible to lock down a lane temporarily.
Destructible Shield- Unlike some barriers, the Shield Wall can be destroyed, so situational awareness is essential.

Slingshot (Uncommon)

Role:
Scout
Ability:
Force Dash – Launches this Mech forward.
Colliding with any object creates an AOE Smash that deals damage to enemies in its vicinity.
Traits:
Quick Off The Mark – Good speed, highly maneuverable, and great at making a quick escape.
Low Armor – Despite a close-range Ability, it has very light armor. Engage multiple opponents with care.

Scorpius (Legendary)

Role:
Attacker
Ability:
Javelin Array A built-in Ability Weapon with its own Cooldown timer.
Launches a powerful Javelin salvo at its locked target, that is not notified of the lock.
Traits:
Ace in the Hole – The additional integrated Ability Weapon maximizes your Damage potential, and is great for surprising enemies who think you’re reloading.
No Warning – Javelin Array does not alert enemies when targeting them, allowing Scorpius to take them by surprise.

Nomad (Legendary)

Role:
Scout
Ability:
Chain Dash- Launches the Mech forward, causing it to temporarily take reduced Damage.
If it directly hits a Mech, it deals Damage to it and has a short time within which it can Dash to Damage a different Mech.
Traits:
Point-Blank Lethality High speed, decent Energy Capacity, and a dangerous finisher Ability make it unbeatable in close quarters.
Prime Target – Priority target for enemies and low HP. Extremely vulnerable while waiting for its Ability to come off cooldown.

Eclipse (Legendary)

Role:
Scout
Ability:
Phase Cloak When active, the Mech’s Speed increases, it is ignored by enemy targeting systems, and cannot be affected by Debuffs.
Traits:
Quick and Sneaky – High speed and low profile. Able to make tactical strikes or stealth maneuvers without being targeted.
Low Armor – Light armor makes it vulnerable when not using the Phase Cloak, or when the enemy has room to aim.

Hemlock (Legendary)

Role:
Support
Ability:
ECM Shot Applies the Daze effect, disabling its target after a short delay.
If the target is damaged, Daze is replaced by a short EMP effect. The total duration never exceeds the Daze Duration stat.

Publisher: Plarium Global Ltd
Content rating: Everyone 10+, Fantasy Violence
Initial release: Aug 9, 2021

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